In the old days, when this game was popular with people I knew, for us it wasn’t the melee game that made it popular. Its really weird to me to hear it accepted that adding Naga would throw off the game balance and “it might not recover.” Honestly, I’m not sure the game will recover from its lack of change. Honestly people give RTS multiplayer gets way more credit than it deserves. And knowing that, it’s more marketable to expand singleplayer (and custom) content than touch on the multiplayer. The majority of the casual customers probably won’t care about Nagas in multiplayer, they’re gonna be happy with custom maps and the campaign more than the multiplayer anyways. It’s high-risk low reward since Warcraft 3 is still the same old game, and the audience is always a niche. They’re aiming for the people who want it for the new graphics, and players who want to see the WC3campaign retold in a WoW-friendly format.Īdding a new race is not low risk-reward. They can make steady income without a high development budget. And when it comes down to it - Reforged is a low risk-reward project. Where that decision happens is whether or not it makes money for Activision. Having good balance would make $10million grand prize tournaments more feasible, right? But it doesn’t make it any more likely to happen. Of course it would be more feasible but not any more likely either.
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